Void Builder Alpha v0.0.4


Changelog


Added:

- Machine Frames are now bigger inside than outside to make them actually useful

- Tech Tree with some very basic progression and unlocking features

- Currently available building resources are displayed at the top now

- Building cost of a building is displayed while placing them down

- copper related items (Ore, Plates, Ingots, Rods, Wires)

- 3 new machines (CNC, Coil Wrapper, Slicer)

- Iron, copper and stone item spawner to have items to play around with until mining ores is implemented

- only display unlocked buildings for less confusion what to do next

- 4 modifier items (Gear, Motor, Heating coil and power upgrade) to improve some machines effectiveness. Also show the affected grids while placing

- central inventory to take items from (The Core)

- building cost when placing it down (fully recovered when dismantling the building)

- extractor building to take items from chests or the core

- Item tooltips with a small description shown in the bottom building list when hovering over them

- I/O Display for machine frames

- A lot more information to the debug info to the left

- Stone, Crushed Stone and Bricks (currently not really useful)

- Steel production (smelt iron plates in a furnace again)

- a chest with 10 inventory stack slots

- sequencer, which allows for more complex recipe inputs

- some new hotkeys + Hotkey List in the top right

Fixed:

- various nullpointer crashes

- items are no longer rendered on top of machine frames

- lagspike when placing copied machine frame with a lot of buildings inside

- placement problems when in negative grid coordinates

- items moving on belts would sometimes flicker for 1 Frame

- Crafting progress could exceed 100% if the output was full

Changed:

- buildings now only take items they can process in any of their available recipes

Known Issues:

- If you rotate a copied building, the internals are not properly rotated

- generally some minor issues with rotating buildings

If you start the game for the first time, it should look like in the second screenshot. If you already played an old version of it and it tries to load an old incompatible game save, it might crash or not really work, because you are missing a very improtant building. If you play in the browser, clear the website cache to reset the game save or on PC, delete the gamesave.json from the %appdata%/Godot/app_userdata/VoidBuilder-Prototype-Placement

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